Jun 09, 2005, 09:23 PM // 21:23
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#2
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Enchantments such as balthazars spirit are really effective. Also essece bond. 1 energy per hit doesnt sound like much but in comparison to normal regen, 1 person hitting you once per second is the eqiuvalent of 3 pips... and as a monk theres usually more than one person hitting you -.-..... If you can divert attention, then obviously essence bond instead.
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Jun 09, 2005, 10:36 PM // 22:36
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#4
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Site Contributor
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Like you said, enchantments, especially on monks, tend to get removed very quickly. If you're running a life bond/ balthazar's spirit, the worst thing mid-battle is to get balth's spirit removed and energy drained (I've had this done to me). I was actually thinking about the elite energy drain when I said energy tap, and energy drain is just as good, if not better than, offering of blood, in certain cases.
Channeling seems like a good idea, only I'm not quite sure how long its range is. I've looked at peace and harmony, but the 1 energy pip seems like a waste of an elite (with stuff like spellbreaker available). Whatever it may be, you always need some form of energy management. If the mesmers don't get you, the long battles eventually will.
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